


Packaging

Lifestyle

Detail
Adventure Stories: Hollowmere Pathways
$49.50
A full tabletop Adventure Stories game where players guide Koyo, Mira, Numi, Orbit, Beat, and Pip across the Hollowmere map, build a shared story, solve gentle challenges, and reach a finale before the lantern path fades.
Coming soon. This item isn't available to order yet. Leave your email below and we'll let you know when it is.
Variants
Core game
KOY-AS-BOARD-CORE
$49.50
Core game with gift sleeve
KOY-AS-BOARD-GIFT
$54.50
Component count
Board
1
Four-panel Hollowmere map with Glow Gate, Brightlands, Moonlit Hush, River Path, and Sky Isle regions.
Character standees
6
Koyo, Mira, Numi, Orbit, Beat, and Pip with matching character boards.
Story path cards
54
Region, moment, and choice cards that move the adventure forward.
Challenge cards
36
Memory, pattern, drawing, movement, rhythm, sequencing, and kindness challenges.
Helper cards
18
Character assists, shortcuts, lantern repairs, story-spark bonuses, and rescues.
Ending cards
12
Cozy, celebration, discovery, quiet, mystery, and classroom reflection endings.
Tokens
36
Lantern, story-spark, badge, and region marker tokens.
Rules
3
Quick-start card, full rulebook, and parent/facilitator guide.
How it fits the family routine
Audience: Families with early readers, story-loving kids, homeschool groups, classrooms, and Storybooks fans who want a cooperative board game rather than another worksheet.
Promise: Every play session becomes a new Hollowmere adventure: players help Koyo keep the lantern path glowing by collecting story sparks, solving small challenges, and choosing a shared ending.
What is planned
- Four-panel Hollowmere map board
- Six character standees: Koyo, Mira, Numi, Orbit, Beat, and Pip
- 54 story path cards
- 36 challenge cards
- 18 helper cards
- 24 lantern/story-spark tokens
- Six character boards
- Quick-start card, full rules, and parent/facilitator guide
How families use it
- 1Choose one character guide and place Koyo at the Glow Gate
- 2Reveal a destination and draw a path card
- 3Move, read a story prompt, and choose a kind/helpful action
- 4Resolve a challenge with memory, pattern, movement, drawing, rhythm, or storytelling
- 5Spend story sparks as a team to unlock one of several endings
Players
1-4 cooperative
Age band
5+ family mode; 7+ classroom mode
Session length
10-15 minute quick quest; 25-35 minute full adventure
Component count
About 150 components
Learning bridge
Narrative sequencing, collaboration, early strategy, memory, and expressive language
Product views


Packaging

Lifestyle

Detail
This item isn't available to order yet.
Get notified when it's readyNo payment is collected today.
