Koyo Adventure Stories Hollowmere Pathways board game
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Adventure Stories: Hollowmere Pathways

$49.50

A full tabletop Adventure Stories game where players guide Koyo, Mira, Numi, Orbit, Beat, and Pip across the Hollowmere map, build a shared story, solve gentle challenges, and reach a finale before the lantern path fades.

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Variants

Core game

KOY-AS-BOARD-CORE

$49.50

Core game with gift sleeve

KOY-AS-BOARD-GIFT

$54.50

Component count

Board

1

Four-panel Hollowmere map with Glow Gate, Brightlands, Moonlit Hush, River Path, and Sky Isle regions.

Character standees

6

Koyo, Mira, Numi, Orbit, Beat, and Pip with matching character boards.

Story path cards

54

Region, moment, and choice cards that move the adventure forward.

Challenge cards

36

Memory, pattern, drawing, movement, rhythm, sequencing, and kindness challenges.

Helper cards

18

Character assists, shortcuts, lantern repairs, story-spark bonuses, and rescues.

Ending cards

12

Cozy, celebration, discovery, quiet, mystery, and classroom reflection endings.

Tokens

36

Lantern, story-spark, badge, and region marker tokens.

Rules

3

Quick-start card, full rulebook, and parent/facilitator guide.

Customer highlights

  • Core box: folding board, six character standees, story cards, challenge cards, token sheets, rules, and parent guide
  • 10-15 minute quick-play mode plus 30-minute family story mode

How it fits the family routine

Made for: Families with early readers, story-loving kids, homeschool groups, classrooms, and Storybooks fans who want a cooperative board game rather than another worksheet.

What you'll love: Every play session becomes a new Hollowmere adventure: players help Koyo keep the lantern path glowing by collecting story sparks, solving small challenges, and choosing a shared ending.

What's inside

  • Four-panel Hollowmere map board
  • Six character standees: Koyo, Mira, Numi, Orbit, Beat, and Pip
  • 54 story path cards
  • 36 challenge cards
  • 18 helper cards
  • 24 lantern/story-spark tokens
  • Six character boards
  • Quick-start card, full rules, and parent/facilitator guide

How families use it

  1. 1Choose one character guide and place Koyo at the Glow Gate
  2. 2Reveal a destination and draw a path card
  3. 3Move, read a story prompt, and choose a kind/helpful action
  4. 4Resolve a challenge with memory, pattern, movement, drawing, rhythm, or storytelling
  5. 5Spend story sparks as a team to unlock one of several endings

Players

1-4 cooperative

Age band

5+ family mode; 7+ classroom mode

Session length

10-15 minute quick quest; 25-35 minute full adventure

Component count

About 150 components

Learning bridge

Narrative sequencing, collaboration, early strategy, memory, and expressive language

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Koyo Adventure Stories Hollowmere Pathways board game

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