Quick-start rules
Adventure Stories: Hollowmere Pathways
A cooperative Koyo story-board game for 1-4 players. Move through Hollowmere, solve gentle challenges, collect story sparks, and reach a shared ending before the lantern path fades.
1-4
Players
5+
Family mode age anchor
10-35
Minutes by mode
Setup
- 1.Place the Hollowmere board in the center of the table.
- 2.Put Koyo at the Glow Gate.
- 3.Each player chooses one helper character board.
- 4.Shuffle story path, challenge, helper, and ending cards into separate decks.
- 5.Reveal one destination card or choose a destination from the quick-start sheet.
- 6.Place 6 lantern tokens on the lantern track for quick mode or 10 for full mode.
- 7.Place 3 story sparks near the board as the shared starting pool.
Quick rules
- 1.The group wins together.
- 2.Read the path card, move, and choose Help, Imagine, Build, Notice, or Remember.
- 3.Complete the challenge as a team.
- 4.Gain story sparks for strong teamwork or clear storytelling.
- 5.Spend story sparks to unlock the ending.
- 6.If the lantern path runs out, read the soft landing ending and try again with one more starting spark.
Actions
Help
Use for cooperation, kindness, and repair moments.
Imagine
Use for story creation and expressive language.
Build
Use for spatial, sequencing, and craft-like challenges.
Notice
Use for memory, observation, matching, and pattern checks.
Remember
Use for recap, sequencing, and reading-comprehension bridges.
Sample turn
Step 1
Reveal
Draw the path card Echo Bridge. It says Koyo hears the river repeat a word the team has not said yet.
Step 2
Move
Move from Brightlands toward the River Path. The group chooses the Notice action.
Step 3
Challenge
Draw a memory challenge: name the last two places visited in order. Mira lets one player draw the answer instead of speaking.
Step 4
Reward
The group answers together, gains one story spark, and protects the lantern path this turn.
Step 5
Story beat
A player adds one sentence: The bridge repeats kind words so lost travelers can find their way back.
What's in the box
Board
1
Four-panel Hollowmere map with Glow Gate, Brightlands, Moonlit Hush, River Path, and Sky Isle regions.
Character standees
6
Koyo, Mira, Numi, Orbit, Beat, and Pip with matching character boards.
Story path cards
54
Region, moment, and choice cards that move the adventure forward.
Challenge cards
36
Memory, pattern, drawing, movement, rhythm, sequencing, and kindness challenges.
Helper cards
18
Character assists, shortcuts, lantern repairs, story-spark bonuses, and rescues.
Ending cards
12
Cozy, celebration, discovery, quiet, mystery, and classroom reflection endings.
Tokens
36
Lantern, story-spark, badge, and region marker tokens.
Rules
3
Quick-start card, full rulebook, and parent/facilitator guide.
The full game is coming soon
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